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Post by Akira on Mar 1, 2012 17:47:59 GMT -6
=========== Basic Balls. Your standard utensils for catching Pokémon. If you purchase five or more at once, you may purchase one item from the Special Ball Shop at half price. All you need to do is link some proof when making that purchase. ----------------
Poke Ball The most simple and basic Poke Ball. Being the weakest, it's limited to catching base-stage Pokemon and Pokemon who only have one evolution stage, and only if the Pokemon has been weakened through battling. Unlike everything else on this list, these are given out for free by the academy; it can always be assumed that you have at least one on hand whenever you go into a catching thread. We're listing this here, merely for the sake of convenience and to compare it to the other balls.
Great Ball A modified Poké Ball that has a higher capture rate, allowing one to capture somewhat stronger Pokemon. A Great Ball is capable of catching middle-stage Pokemon during an Evolved Spawn. If used on a base-stage Pokemon that is capable of evolving, it doesn't need to be weakened as much. Cost: 200 TP
Ultra Ball The most advanced model of the basic Balls, allowing one to capture powerful Pokémon once weakened. Can catch any fully-evolved Pokemon if sufficiently weakened, and single-stage Pokemon don't need to be weakened as much as with a Poke Ball or a Great Ball. If used on a basic-stage Pokemon capable of evolving, it's guaranteed to work; no weakening required. Cost: 400 TP
================ Medicine. For all your Pokemon healing needs! ---------------- Potion Medicine in a spray bottle that heals minor injuries when applied to a Pokémon. Restores 15% of a Pokemon's health, and can only be used once during a battle. Can be used as many times as you want/need between battles during Adventures that involve multiple encounters. Cost: 100 TP
Super Potion An enhanced and more potent version of the Potion that is designed to heal deeper wounds. Restores 33% of a Pokemon's health, and can only be used once during a battle. Can be used as many times as you want/need between battles during Adventures that involve multiple encounters. Cost: 300 TP
Hyper Potion A Super Potion that has been vastly improved upon, allowing for one to heal extremely severe injuries. Restores 66% of a Pokemon's health, and can only be used once during a battle. Can be used as many times as you want/need between battles during Adventures that involve multiple encounters. Cost: 700 RP
Max Potion An extremely powerful medicine capable of instantly healing any wounds, no matter how severe they are. Restores all of a Pokemon's health, and can only be used once during a battle. Can be used as many times as you want/need between battles during Adventures that involve multiple encounters. Cost: 1100 TP
Revive This small crystal brings brings a knocked out Pokémon back to consciousness and restores 50%. Can only be used between encounters during an Adventure. Cost: 700 TP
Full Heal A complex mixture of various medicinal herbs. Simply spray it on a Pokémon and it will lift any ailment except KO, and can only be used once during a battle. Can be used as many times as you want/need between battles during Adventures that involve multiple encounters. Cost: 350 TP
============= Useful Items . These aren't required, but they're definitely recommended ------------------ Berry Pouch A large pouch that is used for storing Berries. It's made using materials that are ideal for carrying them, as doing so in anything else comes at the risk of damaging and ruining them. As such, it's necessary to have one if you plan on picking berries regularly. Cost: 500 TP
VIP Card This item gives the owner access to a special area in the Training Room, which allows the user some extra space for training their Pokemon. As long as you hold this pass, you will be able to train two Pokemon during a single session instead of just one. Each card is registered to the one who bought it, meaning only they can use it. Cost: 7000 TP Excavation Kit This kit comes with all the essentials for mining, and is a must-have for anyone who wishes to dig for fossils. It's expensive, but the potential payoff makes it well worth the investment. Cost: 5000 TP
Incubator A special protective case that not only keeps Eggs warm, but also shields them from any harm. So long as one has this, any Eggs they're in the process of hatching will require three fewer posts to meet the requirements. Additionally, the effect of this item can stack with those of Magma Armor or Flame Body. Cost: 5000 TP
Safari Pass This special ticket grants the user access to the Safari Zone, allowing them to make a single thread there. This item is used up even if the one who bought it doesn't catch any Pokemon (though there should never be an instance where one leaves the Safari Zone empty-handed), so make sure it's worth it. Cost: 1000 TP
PokeRadar This useful item has a number of beneficial effects on catching threads. First off, one may use it to either reroll one of their spawns (this must be done without battling the initial spawn or catch a second Pokemon if they've already caught one. Additionally, at the beginning of each thread they may elect to search for Pokemon of a specific Type or they may try to search for a specific species of Pokemon. The latter has a chance of failing, though if it does, it will default to the first. Lastly, the type-searching feature will automatically fail if the only Pokemon with said Type in a given location happens to be rare. Cost: 5000 TP
Berry Blender This special item allows one to blend six berries together to create a Berry Juice; perfect for getting rid of those unwanted Berries that have been piling up! To use, simply make a mod request and include which Berries you're blending together. Cost: 3000 TP
Junk Parts This box contains parts that can be easily reassembled into an appliance of some sort, ranging from fans and lawnmowers to even a medium-sized washing machine or refrigerator. The item itself is useless and doesn't work, but it's perfect for a Rotom to possess, thus allowing one to switch to one of its alternate forms. One must buy this item each time you wish to switch forms. Cost: 750
Colorful Nectar A sweet nectar imported from the Aloa Region, which can be fed to an Oricorio. Once ingested, said Oricorio will be able to switch to a different Style (your choice). One must buy this item each time you wish to switch forms. Cost: 750
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